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Cartoon character creation

I am going to set out all the steps I am going to take to create a Cartoon woman.

It's a character design based on a real person, I made a colour scheme to not go too far from the cartoon concept.

It's a character design based on a real person, I made a colour scheme to not go too far from the cartoon concept.

All the models have been created with 3d Maya and passed through zbrush. The textures are completely made in substance painter except for the sole of the shoes which is a normal zbrush map and the dress (which is obviously still not textured).

All the models have been created with 3d Maya and passed through zbrush. The textures are completely made in substance painter except for the sole of the shoes which is a normal zbrush map and the dress (which is obviously still not textured).

Hair creation process

Hair creation process

Here you can see that the most commonly used modifier is skull augmentation in addition to shortening the joints. You can also see the first test of textures with Vray render.

Here you can see that the most commonly used modifier is skull augmentation in addition to shortening the joints. You can also see the first test of textures with Vray render.

CC Digital Human Contest 2020