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Creation of the character Fanny from the video game Dear Althea - Official

Here I show step by step the creation of the character Fanny from the videogame Dear Althea available on Steam and Itch.io:
https://tijerinart.itch.io/dear-althea
https://store.steampowered.com/app/1571910/Dear_Althea/

To make the Victorian girl first I have been researching the 1890's fashion in London to find the right clothes exposed by the painting with the red ribbons that is earlier.

To make the Victorian girl first I have been researching the 1890's fashion in London to find the right clothes exposed by the painting with the red ribbons that is earlier.

I was able to easily change the age of the model by using the indicated parameters and touching up the texture of the face.

I was able to easily change the age of the model by using the indicated parameters and touching up the texture of the face.

The hairstyle took me a long time but I think it was worth it, it is designed so that you can separate the bows and buns and replace them with a single bow or other bows.

The hairstyle took me a long time but I think it was worth it, it is designed so that you can separate the bows and buns and replace them with a single bow or other bows.

For the shoes I went back to look in a fashion catalogue from 1890 for shoes suitable for the time, I created the shoe in Mayan 3D, unlike the other objects that I create in zbrush.

For the shoes I went back to look in a fashion catalogue from 1890 for shoes suitable for the time, I created the shoe in Mayan 3D, unlike the other objects that I create in zbrush.

Zbrush 2021 is perfect for making clothes, in a short time you can make a skirt without having to spend minutes simulating the engraving and it is very easy to control the properties of the clothes.

Zbrush 2021 is perfect for making clothes, in a short time you can make a skirt without having to spend minutes simulating the engraving and it is very easy to control the properties of the clothes.

The texturing process was very different once I had the Uvs, but the biggest work is the rendering of Vray with the hair and skin materials.

The texturing process was very different once I had the Uvs, but the biggest work is the rendering of Vray with the hair and skin materials.

Make the transparencies of the clothes to look like a crocheted fabric. Mostly I did it in photoshop with patterns of the time and I went little to prune them so that they fit with the Uvs.

Make the transparencies of the clothes to look like a crocheted fabric. Mostly I did it in photoshop with patterns of the time and I went little to prune them so that they fit with the Uvs.

The mirror is taken from an engraving in a catalogue from 1890 that I liked. I made the eyes as I usually do, passing the second wait of the eye to make an iris and giving it a crsitaline material.

The mirror is taken from an engraving in a catalogue from 1890 that I liked. I made the eyes as I usually do, passing the second wait of the eye to make an iris and giving it a crsitaline material.

CC Digital Human Contest 2020